While other developers closely follow promotional schedules created at great expense by dedicated professionals, publisher Paradox Interactive knows it doesn't have to worry about some things. . All you do is show off a little world map and start talking a little about the complexities of population. Then, like a hungry shark drawn to the blood of a friend, the gigantic Europa Universalis will materialize.
New blog post by Johan AnderssonParadox Tinto's studio manager basically starts talking and showing off elements of Project Caesar. This game is very clearly Europa Universalis 5. Andersson is the creator of the series, and in 2020 he created Paradox Tinto after more than 25 years at Paradox, where he initially worked on supporting Europa Universalis 4.
Andersson begins by explaining two core elements of the game. First is the population. Because “population simulation is the basis of everything: economics, politics, war.” And you can't believe how excited people are about what he's saying. To give you a quick background, Europa Universalis is a global epic strategy game in which you lead a chosen nation from approximately the 15th century to the early 19th century. One of his twists is when a historical event happens in real life (such as the French Revolution), and depending on your actions, the game reflects it in some way.
This is a rough overview of a game that delves into everything from diplomacy to religion to technology in incredible detail, and a big part of the appeal is precisely in the details. Anderson talks about how the new game simulates people, or “pops,” and how they influence events.
“A unit of people in a single location can vary in size from one to a billion people, as long as they share the same three attributes: culture, religion, and social class,” Anderson writes. “We tend to call this unit of people a pop.” He goes on to list some of the characteristics that are tracked.
- Culture: i.e. whether Catalan, Andalusian, Swedish, or something else.
- Religion: Catholic, Lutheran, Sunni, etc. Nothing new.
- Social Classes: There are five different social classes in Project Caesar.
- Noble: These are the people at the top of the pyramid.
- Clergy: These represent priests, monks, etc.
- Burgers: These come from towns and cities in a country.
- Farmers: This is the majority of people.
- Slavery: Only exists in countries where it is legal.
Notice the little aside in the religion category: “Nothing new.” That's probably because this is an element built into Europa Universalis from the first game. Other statistics include literacy, which not only affects the technological progress of the countries in which people are located, but rather existentially “affects the public's understanding of their place in life.” .
Another thing Anderson continues to discuss is a pure Europa Universalis. Pops have a satisfaction level, and when it gets low, problems arise. This is influenced by everything from religion, their cultural views on the primary culture, status, regional instability, 'specially scripted circumstances', and 'some of the things we think'. receive. I can't talk about that yet. ” Johan, why stop now!
Pop influences the “military, economic, and political parts of the game,” and can grow or decline over time, assimilate with other cultures, convert, or even There is a possibility of emigration.
Now we get some details about the scale. With “currently 27,518 unique locations on the map,” which is apparently 10 times more than Victoria 2, Anderson has music for the ears of any thirsty conqueror. . “We are currently building the game on decades of experience, and so far the presence of pops has not had a noticeable impact on performance.”
So our guy left with only a promise to come back next week to talk some more about the government. Of course we have to wait for the official announcement, but it seems safe to say that Project Caesar is Europa Universalis 5. Judging by the reactions below, Andersson's post focuses on what fans want to see. Perhaps it could have been a sequel to his excellent Imperator: Rome, which itself is a spin-off from his EU series, but one of the pictures Andersson showed of him also had an Islamic symbol on the population tab. contained. Islam was not founded until 610 AD, and that was its beginning. Outside of Imperator's set period.
The blog post ends with an image that Anderson said “some people might like.” A screenshot of the name and number may not seem the most interesting, but perhaps the necessary background is that the EU4 player is his second most famous in Roma. If EU5's start date is slightly earlier than his EU4, what we're looking at is a screenshot of someone successfully ripping Byzantium away from the Ottoman Empire. Finally, some red meat for Byzabros? We'll have to wait for more information from Anderson. He may end up announcing the game himself someday.